
Who We Are
And Why WE do It
GAD Studios was born back in 2016 with an idea. Our philosophy has always been that you can bring about incredible gaming experiences when both Gamers and Developers work together.
Our goal was to create the game we always wanted to play, and in the process use the latest technology to bring about an extraordinary level of immersion. Over the past six years our team has been working hard to bring about this dream.
The Team
These are all the team members, past and present, that have worked on Subsolar®
Credit where credit is due.

Alex Compton
3D Modeler

Dennie Guy
Programmer

Julien Popa-Liesz
Programmer

Mark Menza
Music Composer

Rares Halmagean
Concept Artist

Allen Grippin
3D Modeler

Eric Knittel
Environment Artist

Katherine Hecky
Concept Artist

Martin Sawkins
Concept Artist

Russel Davis
Programmer

Blake Copeland
Programmer

Eric Vancza
3D Modeler

Keith Burlison
3D Modeler

Michael Susha
3D Modeler

Sam Shafik
Animator

Bryce Szandro
3D Modeler

Jacob Long
Screenwriter

Ken Trader
Community

Michelle Morger
3D Modeler

Scott Simmons
Animator

Chris Medina
3D Modeler

James Beegle
3D Modeler

Lena Asher
VFX Artist

Nishant Gaurav
3D Modeler

Tiberiu Rabi
Environment Artist

Chris Whalen
Programmer

James Copeland
VFX Artist

Lionel Cornelius
Concept Artist

Noe Serrano
3D Modeler

Tiffany Griffith
3D Modeler

David Chiu
Animator

Jeremiah Bigley
3D Modeler

Mark Leon
3D Modeler

Paul Staggs
3D Modeler
Our Friends
These are some of the amazing teams that have helped us build Subsolar®

CRM Studios
Sound Effects

Code HQ
Programming

Next-Gen Dreams
3D Modeling

One Pixel Brush
Concepting

Paper Crowns
Branding

Plutus21
Marketing

Puny Human
3D Modeling