
Who We Are
And Why WE do It
GAD Studios was born in 2016, our philosophy is that if you design a great application and empower a community to shape it, incredible things will follow.
Our goal was to create the game we always wanted to play, and in the process push the boundaries of current technology in order to empower and sustain communities for years to come. Over the past six years our team has been working hard to bring about this dream.
The Team
These are all the team members, past and present, that have worked on Subsolar®
Credit where credit is due.

Alex Compton
3D Modeler

Dennie Guy
Programmer

Julien Popa-Liesz
Programmer

Mark Menza
Music Composer

Russel Davis
Programmer

Allen Grippin
3D Modeler

Eric Knittel
Environment Artist

Katherine Hecky
Concept Artist

Martin Sawkins
Concept Artist

Sam Shafik
Animator

Blake Copeland
Programmer

Eric Vancza
3D Modeler

Keith Burlison
3D Modeler

Michael Susha
3D Modeler

Scott Simmons
Animator

Bryce Szandro
3D Modeler

Jacob Long
Screenwriter

Ken Trader
Community

Michelle Morger
3D Modeler

Tiberiu Rabi
Environment Artist

Chris Medina
3D Modeler

James Beegle
3D Modeler

Lena Asher
VFX Artist

Noe Serrano
3D Modeler

Tiffany Griffith
3D Modeler

Chris Whalen
Programmer

James Copeland
VFX Artist

Lionel Cornelius
Concept Artist

Paul Staggs
3D Modeler

David Chiu
Animator

Jeremiah Bigley
3D Modeler

Mark Leon
3D Modeler

Rares Halmagean
Concept Artist
Our Friends
These are some of the amazing teams that have helped us build Subsolar®

CRM Studios
Sound Effects

Code HQ
Programming

Next-Gen Dreams
3D Modeling

Paper Crowns
Branding

Puny Human
3D Modeling